How To Get More Material Slots In 3ds Max

To get rid of global custom attributes you can use the MaxScript function custattributes.delete, that takes two parameters the first an object and the second the attribute definition.

  1. How To Get More Material Slots In 3ds Max Free
  2. How To Get More Material Slots In 3ds Max Walkthrough
  3. How To Get More Material Slots In 3ds Max 4
  4. How To Get More Material Slots In 3ds Max Online
How to get more material slots in 3ds max free

So to delete attributes from the current selection you run something like:

Reference guide for importing materials. Unreal Engine 4 Documentation Working with Content Importing Content FBX Content Pipeline FBX Import How-Tos Importing Materials Reference Importing Materials Reference. Click a sample slot to make it active. Be careful not to click the sample slot of a material you want to use later. On the Compact Material Editor toolbar, click (Get Material). 3ds Max opens a modeless Material/Map Browser.

How to get more material slots in 3ds max walkthrough

a=$

b=custattributes.getdef a 1

custAttributes.delete a b

In the first line we store the current selected object in variable a, in the section line we get the first custom attribute definition and in the third line we delete that custom attribute on the object.

If the custom attributes are global they're not assigned to a specific object, instead they're part of the scene. We can access the scene 'object' itself using rootscene.

Max

And if there are lots of them you want to delete them all in one go, so you get something like:

How To Get More Material Slots In 3ds Max Free

z=1

while z !=undefined do

(

x = rootscene

How to get more material slots in 3ds max free

How To Get More Material Slots In 3ds Max Walkthrough

z = custattributes.getdef x 1

How To Get More Material Slots In 3ds Max 4

custAttributes.delete x z

)

How To Get More Material Slots In 3ds Max Online

If there are additional custom attributes in the material editor slots or in the animation layer control manager you can remove those using the meditmaterials and rootscene.Anim_Layer_Control_Manager objects respectively.

Here is a little script that removes all custom attributes from the rootscene, meditmaterials and the animation layer control manager.

To be safe: please always keep a backup copy of the file.